Quote:
Originally Posted by Dragokas
How are you guys receiving "0" index of client?
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I'm used to test plugins in my local server, usually they work, from my experience, most of the failures (returning client index = 0) are related to running cmds through the console or with "sm_xxx" bound to keys (which also runs in the console).
Also, index = 0, depending on the hook event, can mean the "worldspawn" classname entity.
Maybe one "workaround" would find which player is the "hoster" and change the index = 0 to the host index. But is just something that I thought.
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