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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 01-08-2012 , 06:11   Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
Reply With Quote #24

OK, will do some testing in there.

P.S. You can also pass ammo2 keyword for the secondary ammo type.Using it together with

Code:
byte   SecondaryAmmoID    byte   SecondaryAmmoMaxAmount
you draw secondary ammo type above primary.But there is one bug, secondary HUD ammo over-draws the money HUD.The only way how to fix that is to hide money HUD.
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