Thread
:
Blocking weapon fire, including client-side sounds/animations
View Single Post
Orangutanz
Veteran Member
Join Date: Apr 2006
07-12-2006 , 20:52 Re: Blocking weapon fire, including client-side sounds/animations
#
6
Its more resourceful DevconeS way, since you are getting the change state of the buttons instantly as it happens, whereas prethink you don't.
Last edited by Orangutanz; 07-12-2006 at
21:29
.
Orangutanz
View Public Profile
Visit Orangutanz's homepage!
Find More Posts by Orangutanz