View Single Post
StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 04-11-2016 , 18:20   Re: Recent CS:GO "GSLT" bans and SourceMod
#38

Valve has gone to complete shit in the last couple of years. Lost all respect for them, and I have no reason to respect them, given how they have no care or respect for the communities of people that have helped them reach where they are now. They used to love modders, now they hate them, and they discredit people's agency to avoid bad operators and servers, and instead opt to punish/autoban everyone who use features of the engine to make sweet mods that can enrich the game and community(ies).

Not to mention... Their engine and SDK is a broken, horribly programmed piece of trash these days, it isn't properly maintained (heck, you can't even compile it in the latest Visual Studio), new mods/games based on the SDK inherit it's bugs/brokenness, and there's a gap between Valve and the community; they do not listen to bug reports, they do not listen to budding developers and modders, they don't give a shit that some peoples' livelihoods depend on having something functional to work with either.

They don't give a shit that a product that people paid for (and is still for sale) is completely broken and unplayable without 3rd party mods or tools (see: HL2DM; SourceMod is a must to fix many game-breaking bugs). Neither do they give a shit that their own dedicated server software (SRCDS) is about as unstable as Charles Manson on some platforms.*

* Certain forms of physics objects (like vehicles) crash Linux servers last time I checked, any physics objects landing in certain trigger brushes will crash it on both platforms (had this happen recently), half of the entity types crash HL2DM both server and client consistently on Linux and Windows, a large portion of HL2DM's community maps crash the game nowadays, I haven't been able to run a TF2 MvM server for more than 30 minutes without it dying horrifically, even with stock content on Windows (went on for over a year, thus I gave up even trying)... and most recently, TF2 servers seems to crash when players simply spawn now. There's still many more crashes, bugs, and miscellaneous issues I haven't even mentioned here.

All of this stuff has been brought to light to them by more than a few people, they acknowledge the problem, but they just don't care. They never will. They ignore everyone, or raise the figurative middle finger and move on. They are too fat and happy, and have gained the conceited "too big to fall" attitude that many companies fall victim to.

Last edited by StrikerMan780; 04-11-2016 at 18:27.
StrikerMan780 is offline