Aha, turn this:
Code:
velocity_by_aim(NewEnt, get_cvar_num("cell_maxspeed"), fVelocity)
into this:
Code:
velocity_by_aim(id, get_cvar_num("cell_diskspeed"), fVelocity)
By using id as the first parameter you use the player's angles instead of the uncreated entities angles. Also, you registered the cvar as diskspeed, but tried to use maxspeed.
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