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donrevan
AlliedModders Donor
Join Date: Jul 2010
Old 03-20-2018 , 08:52   Re: [EXTENSION] NPCs in CS:S (extended)
Reply With Quote #3

Quote:
Originally Posted by raydan View Post
i am surprise someone still interest in this, it almost 7 years old.
the public version stop update at 2012, but i still adding all HL2 npc in my own version until 2014. i remeber a buggy race in cs:s old day. then i don't play anymore and stop update it.
after 3 years checked someone updated it and make it work, nobody try adding new npc?
i think it time to release my latest version in 2014, let someone keep update it. and i am sure those sign need to update, but not for me.

if server crash or freeze, there are a "bug" https://bugs.alliedmods.net/show_bug.cgi?id=4946
old day, my server compile with updated "tier1.lib", i don't know valve changed or not right now

checked all source code in google are gone

these new entity not in public
Code:
...
That'd be great - I already added some more NPCs but it looks like you have even more! It should be possible to merge both versions because the gamedata in this version is updated and working fine.

Did you add HL2 weapons or mapped CS:S weapons to HL2 animations for enemies? (npc_create_equipment for metropolice, combine etc.)

This extension has just too much code haha
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