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Natsheh
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Join Date: Sep 2012
Old 01-10-2021 , 06:07   Re: Development Roundup, We need you!
Reply With Quote #39

Quote:
Originally Posted by fysiks View Post
Why do you think that? Do you have an example of code that is broken because of this? Also, wouldn't that remove CSW_P228 and CSW_G3SG1 through CSW_VESTHELM? Note that it is defined the same way in the cstrike module.

Additionally, if you can show it's actually a bug, you should create an issue on GitHub if you believe there is a bug.
because first bit ( 1 << 0 ) is a none weapon ( not used )

#define CSW_NONE 0

also lets not consider the VESTHELM of being a weapon.

CSW_ALL_WEAPONS should be more correct holding this value 0x7FFFFFFE = which is 0111 1111 1111 1111 1111 1111 1111 1110 in bits

excluding the CSW_VEST, CSW_VESTHELM and excluding THE CSW_NONE which is 0


Code:
CSW_ALL_WEAPONS = ~( CSW_ALL_ARMORS| (1<<CSW_NONE) )
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Last edited by Natsheh; 01-10-2021 at 06:33.
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