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Gun Damage Booster
Table of contents
About
Increases each gun's damage.
Credits
Crimson_Fox - For the
[L4D2] Weapon Unlock plugin.
Silvers (Silvershot) - For the code that allows users to enable/disable the plugin in certain game modes.
Sunyata, gamer_kanelita, weffer, Lagg - For suggesting ideas.
SourceMod Team - For continually updating/improving
SourceMod.
Requirements
1.
SourceMod 1.9 or higher
2. Recommended:
Left 4 DHooks Direct
Notes
1. I do not provide support for listen/local servers but the plugin should still work properly on them.
2. I will not help you with installing or troubleshooting problems on your part.
3. If you get errors from SourceMod itself, that is your problem, not mine.
4. MAKE SURE YOU MEET ALL THE REQUIREMENTS AND FOLLOW THE INSTALLATION GUIDE PROPERLY.
Features
1. Boost each weapon's damage.
2. Boost weapon damage globally or per-player.
3. Supports CSS weapons.
Commands
ConVars
Changelog
Spoiler
Version 7.5 (June 1, 2022)
1. Changes:
- Lowered the limit of the damage boost settings from "999999" to "99999".
- Added the "sm_boost" command. (Requested by "gamer_kanelita" and "Lagg".)
- Added the "sm_damage" command. (Requested by "weffer".)
- Added the "gdb_friendlyfire" convar.
- Added the "gdb_global" convar.
- Added the "gdb_launcher" convar. (Requested by "Sunyata".)
- Damage boosts are now applied to Witches. (Requested by "Sunyata".)
- Added notification flags to each convar.
- Made the "gdb_pluginversion" convar unchangeable outside of the source code.
Version 7.0 (October 14, 2020)
1. Changes:
- Settings for L4D2-exclusive weapons are no longer created in L4D1.
- Raised the limit of the damage boost settings from "99999" to "999999".
- Damage boosts are no longer applied against teammates.
- Damage boosts are now applied to all entities, not just players.
- Added the "gdb_gamemodetypes" convar. (Thanks to "Silvers" for the code!)
Version 6.5 (August 23, 2018)
1. Changes:
- Removed the "OnClientDisconnect()" portion of the code.
- Removed the "bIsInfected()" check so the damage boost applies towards friendly-fire as well.
Version 6.0 (August 6, 2018)
1. Changes:
- The code now uses "OnTakeDamage" instead of player_hurt.
- Added support for late loads.
Version 5.5 (June 21, 2018)
1. Changes:
- Optimized code a bit.
Version 5.0 (June 18, 2018)
1. Bug fixes:
- Fixed the "gdb_enabledgamemodes" and "gdb_disabledgamemodes" convars not working properly.
Version 4.5 (June 16, 2018)
1. Bug fixes:
- Fixed the "gdb_enabledgamemodes" and "gdb_disabledgamemodes" convars not working properly.
Version 4.0 (June 13, 2018)
1. Combined all different versions into 1 file.
2. Removed unnecessary code.
Version 3.0 (November 21, 2017)
1. Converted to new syntax.
Version 2.0 (November 12, 2017)
1. Cleaned up some code for each version.
2. Added a version that supports CSS weapons unlocked by mods or other plugins.
Version 1.0 (September 29, 2017)
Initial Release.
Installation
1. Delete files from old versions of the plugin.
3. Place "gun_damage_booster.smx" in the "addons/sourcemod/plugins" folder.
4. Place "gun_damage_booster.sp" in the "addons/sourcemod/scripting" folder.
Uninstalling/Upgrading to Newer Versions
1. Delete "gun_damage_booster.sp" from the "addons/sourcemod/scripting" folder.
2. Delete "gun_damage_booster.smx" from the "addons/sourcemod/plugins" folder.
4. Follow the Installation guide above. (Only for upgrading to newer versions.)
Disabling
1. Move "gun_damage_booster.smx" to the "plugins/disabled" folder.
2. Unload "Gun Damage Booster" by typing "sm plugins unload gun_damage_booster" in the server console.
Third-party Revisions Notice
If you would like to share your own revisions of this plugin, please rename the files so that there is no confusion for users.
Download
Source | Latest Version | All Official Releases