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Passing CTakeDamageInfo to an SDKCall?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
11-09-2019 , 06:45 Re: Passing CTakeDamageInfo to an SDKCall?
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If you only care about the killfeed, just fire the player_death event yourself, that can all be done with natives built in to SM.
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