Quote:
Originally Posted by finishlast
The server is 100 tick And it did kick the macro user as expected.
But after round change we had two zoeys on the opposite team.
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Yeah, I don't see how Lilac could cause the two Zoeys.
That said, I specifically wrote this in Lilac:
Code:
// Ignore low tickrates.
macro_max = (tick_rate >= 60 && tick_rate <= MACRO_LOG_LENGTH) ? 20 : 0;
So that the Macro check wouldn't run in low tickrate games like L4D1&2...
I thought L4D1&2 were forced to be at 30 tps, didn't think it was possible to increase it...
Plus, according to VALVe on the site I linked:
Quote:
The following servers tickrate cannot be altered as changing this causes server timing issues.
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I doubt this is what's causing it, but be warned that Macro detection in L4D1&2 is not officially supported by me.
If it does work, that's great! But use at own risk there.