Quote:
Originally Posted by abgar
Thanks for that information, however unfortunately im still not sure how to attach the sprite to the weapon, instead of the client. (or an enity to a weapon, as i could use either a sprite or an entity).
The original code i posted definitely does work without having to turn on the sprite, or activate it - The SpawnFlags, "1" for env_sprite means start activated.
It's just the parenting that sprite to the client's weapon, instead of the client itself. Are you able to provide an example of how i can do that?
Thanks so much again
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Well you'd need to get the entity index of the client's weapon, then hook OnWeaponSwitch.
There's a couple routes you could take with this:
Then once you have the weapon index, you just do the above except replacing client with the weaponindex.