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[TF2] Health w/o Decay
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1695
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Join Date: Jan 2006
06-18-2011 , 05:52 Re: [TF2] Health w/o Decay
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Hi, sorry for the bumping but wouldn't that work ? :
You set the amount of life you wanna add (ex : new HPBoost = 50;) then OnGameFrame() you use SetEntityHealth to set client's health to "currentHealth + HPBoost" as long as "currentHealth > 1", then you stop adding the HPBoost...
Should do it no ? How CPU intensive is OnGameFrame ?
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