PHP Code:
public void format_skin_name(int skinid, int type, char[] buffer, int size) {
switch(type) {
//type 1 format name for chat
case 1: {
if(Weapons[skinid] == 29) { //If weapon = knife, don't add KNIFE to skin name
replace_all(SkinNames[skinid], sizeof(SkinNames), "\r", "^4");
replace_all(SkinNames[skinid], sizeof(SkinNames), "\y", "^4");
replace_all(SkinNames[skinid], sizeof(SkinNames), "\d", "^4");
replace_all(SkinNames[skinid], sizeof(SkinNames), "\w", "^4");
replace_all(SkinNames[skinid], sizeof(SkinNames), "|", "^1|^4");
formatex(buffer, size, "%s", SkinNames[skinid]);
}
else {
formatex(buffer, size, "^4%s ^1| ^4%s", szWepNames[Weapons[skinid]], SkinNames[skinid]);
}
}
//type 2 format name for hud
case 2: {
if(Weapons[skinid] == 29) { //If weapon = knife, don't add KNIFE to skin name
formatex(buffer, size, "%s", SkinNames[skinid]);
}
else {
formatex(buffer, size, "%s | %s", szWepNames[Weapons[skinid]], SkinNames[skinid]);
}
}
//type 3 format name for menu
case 3: {
if(Weapons[skinid] == 29) { //If weapon = knife, don't add KNIFE to skin name
formatex(buffer, size, "%s", SkinNames[skinid]);
}
else {
formatex(buffer, size, "\r%s \w| %s", szWepNames[Weapons[skinid]], SkinNames[skinid]);
}
}
}
}
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