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Veteran Member
Join Date: Dec 2004
Location: []*[]
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05-30-2005
, 23:33
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#4
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my srcds process is set to abovenormal priority so that takes care of it not getting enough cpu time. I've just noticed a big difference when having it maximized and minized.
Especially on a player_death event. It would take slightly less than a second to register the kill. Thats with a long and complicated script that im trying or was trying to cut down.
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