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[TF2][PSM][Updater] Revive Markers (v1.7.2, 2015-03-12)
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Wolvan
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Join Date: Jul 2014
Location: Tyrol, Austria
07-15-2014 , 13:12 Re: [TF2] Revive Markers (v1.0, 2014-07-15)
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Originally Posted by
rswallen
Cleanest way would be to detour a binary function (CTFPlayer::IsReadyToSpawn perhaps)
I will definitely look into this, thanks a lot for your help!
Wolvan
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