/** * Called when default mode/arms are ready * * @param client client index * @return no return */ forward void N_ArmsFix_OnClientReady(int client); /** * Set default model & arms * * @param client client index * @return no return */ native int N_ArmsFix_SetClientDefaults(int client); /** * Set default model * * @param client client index * @return no return */ native int N_ArmsFix_SetClientDefaultModel(int client); /** * Set default arms * * @param client client index * @return no return */ native int N_ArmsFix_SetClientDefaultArms(int client); /** * Has default arms? * * @param client client index * @return true/false */ native int N_ArmsFix_HasClientDefaultArms(int client);
Update 2.0.3 (22.1.2021): + Fix crash on some Valve maps (#6 - https://github.com/NomisCZ/Arms-Fix/pull/6) Thanks @Kroytz [https://github.com/Kroytz] Update 2.0.2 (29.11.2019): + Add cvar enable auto spawn fix for bots This cvar is primarily for bots to fix "no arms" caused by sm-ext-ArmsFix/Franug-CSGO-ArmsFix Update 2.0.1 (30.7.2019): + Fix first time config generating Update 2.0 (29.7.2019): + New arms fix method, supports all maps Update 1.6.1 (19.1.2019): + Fix possible memory leak - Thanks @Bara [https://github.com/Bara] Update 1.6 (8.8.2017): + New native: ArmsFix_RefreshView - refresh player view + Replace CS_UpdateClientModel with RefreshView Update 1.5.5 (11.6.2017): + New native: ArmsFix_SetDefaultArms - force sets default arms + New cvar: sm_arms_fix_autospawn - Enable/disable auto spawn fix - You can manually use plugin natives in your plugin. Update 1.5 (14.5.2017): + New method for setting default skins + New natives: ArmsFix_HasDefaultArms, ArmsFix_SetDefaults + Compatible with most maps + Code optimizations Update 1.2: + Methods update + Default arms / models change Update 1.1: + Syntax Updates + Added API for third-party SourceMod plugins Update 1.0: + Init version + SM Skinchooser support