Quote:
Originally Posted by Backstabnoob
Yeah.
Also, the total size is greatly reduced (depending on the size of models, you can get to 5 megabytes for 10 models, from the 23 you would get if the models weren't merged).
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I've tried this method on my server last time, 1 model has about 19 submodels.
1 model with 19 submodels = size is 9mb.
Hmm question is.. will this method make server/client lag? because if 32 players connected & use the 9mb player model, so 9x32=288mb totals.
If using normal method 1 default model = size is 1.3mb.
1.3x19=24.7mb total download.
if 32 players connected & use 1.3mb player model, 1.3x32=41.6mb totals.
So which method is the best? I don't feel any lag on client because my pc can handle this game very well. But not sure about PC that has low performance.
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