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[TF2] Racing + Mario Kart Mods
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
06-12-2016 , 22:11 Re: [TF2] Racing + Mario Kart Mods
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OnGameFrame IS a solution, but depending on player/entity speed it will look janky as shit(I had to do this for Monoculus in order to play animations, and it's not quite right looking when he flies at max speed)
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