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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 03-12-2011 , 02:38   Re: [L4D2] Explosive Cars v1.0.4
Reply With Quote #105

Hey i havent added or changed anything in recent at all, but today after the update this plugin seems to not work anylonger i deleted the plugin itself the .cfg file it generates and the .txt file from the gamedata foolder and stopped and restarted my server then re installed the files for the plugin.

Loaded up the server and still no explosions from any cars even after 20+ grenade launcher rounds into a car and several molotovs (car dmg was on 1000 before it was meant to explode.)

Valves update came to mind that was installed today:

Quote:
Left 4 Dead 2
  • Encore Mutation: Follow The Liter
  • Added support custom campaign particles. Custom campaigns can specify their own particles_manifest.txt file as well as any per map files. The per map files need to reside in the maps directory and be in the form: <mapname>_particles.txt
The custom particle addition could have broken it (im not sure tbh) but that was what came to mind.

I am using SDKHooks 1.3 (L4D2) (binary updated 2011-01-14)

http://code.google.com/p/tsunami-pro...d2.zip&can=2&q

Also am using Sourcemod 1.4.0 [hg3189]

Metamod 1.8.5

Stripper 1.2.1

As stated i have not added any new plugins in atleast a week or modified any cvars or .cfgs or removed anything the only thing that has changed is the latest update from valve so i am assuming thats the cause.

I hope this gets some feedback as this plugin really makes a great difference to the game.

Code:
L 03/12/2011 - 18:32:02: [SM] Plugin encountered error 25: Call was aborted
L 03/12/2011 - 18:32:02: [SM] Native "SetFailState" reported: Unable to find the "CMolotovProjectile::Detonate(void)" signature, check the file version!
L 03/12/2011 - 18:32:02: [SM] Displaying call stack trace for plugin "l4d2_explosive_cars.smx":
L 03/12/2011 - 18:32:02: [SM]   [0]  Line 149, l4d2_explosive_cars.sp::OnPluginStart()

Last edited by irogue; 03-12-2011 at 02:41.
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