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[TF2] Teleporter Trap Suppression 0.2 (10/01)
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Antithasys
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Join Date: Apr 2008
01-10-2010 , 16:50 Re: [TF2] Teleporter Trap Suppression 0.2 (10/01)
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8
This is very subjective and could result in a lot of false positives. The only thing you do is measure the distance... not really analyzing if they are reverse or goto invalid areas.
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