Do not create posts to ask the same thing, however, follow the plugin.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#define PLUGIN "VIP Weapon Menu"
#define VERSION "0.1"
#define AUTHOR "yas17sin"
#define AdminMenu(%0) (get_user_flags (%0) & ADMIN_CHAT)
new round
new bool:imaC4[ 33 ];
new menu, g_Round
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
round = register_cvar("amx_rounds_menu","2")
RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1)
register_logevent("EventEndRnd", 2, "1=Round_End")
register_event("TextMsg", "RoundRestart", "a", "2=#Game_will_restart_in")
}
public RoundRestart() g_Round = 0
public EventEndRnd() g_Round++
public fw_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return HAM_HANDLED
if(g_Round >= get_pcvar_num(round) && g_Round % 2 == 0)
{
set_task(1.0, "Vip_menu", id)
}
return HAM_HANDLED
}
public Vip_menu(id)
{
menu = menu_create("\rVIP \wGun Menu", "VIP_handler")
menu_additem(menu, "\wM4A1 \yWith \wDealge", "", 0)
menu_additem(menu, "\wAK47 \yWith \wDealge", "", 0)
if(AdminMenu(id))
menu_additem( menu, "\wAWP \y+ \wDealge \y+ \wiTem Pack \r[VIP]", "", ADMIN_CHAT)
else
menu_additem( menu, "\dAWP + Dealge + iTem Pack \r[VIP]", "", ADMIN_CHAT)
if(AdminMenu(id))
menu_additem( menu, "\wFAMAS \y+ \wDealge \y+ \wiTem Pack \r[VIP]", "", ADMIN_CHAT)
else
menu_additem( menu, "\dFAMAS + Dealge + iTem Pack \r[VIP]", "", ADMIN_CHAT)
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}
public VIP_handler(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
switch(item)
{
case 0:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, CSW_M4A1, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id, "item_thighpack");
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 1:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, CSW_AK47, 90);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id, "item_thighpack");
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 2:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 30);
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id, "item_thighpack");
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
case 3:
{
if( !is_user_alive( id ) )
return PLUGIN_CONTINUE;
else {
if( user_has_weapon( id, CSW_C4 ) && get_user_team( id ) == 1 )
imaC4[ id ] = true;
else
imaC4[ id ] = false;
strip_user_weapons( id );
give_item(id, "weapon_famas");
cs_set_user_bpammo(id, CSW_FAMAS, 90);
give_item(id, "weapon_fiveseven");
cs_set_user_bpammo(id, CSW_DEAGLE, 40);
give_item(id, "item_thighpack");
give_item(id,"weapon_knife");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_kevlar");
give_item(id, "item_assaultsuit");
if( imaC4[ id ] ) {
give_item( id, "weapon_c4" );
cs_set_user_plant( id );
}
}
}
}
menu_destroy(menu)
return PLUGIN_HANDLED;
}