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[L4D & L4D2]Witch fixes[Left 4 Fix]
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
07-27-2019 , 05:08 Re: [L4D2]Witch fixes[Left 4 Fix]
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4
Quote:
Originally Posted by
Lux
Code:
WitchLocomotion::IsAreaTraversable() CDirector::AllowWitchesInCheckpoints()
l4d1 there is no AllowWitchesInCheckpoints this was added for l4d2 i don't play l4d1 if it were easy enough for me to add support for l4d1 i would.
If you want to do it for your self my guess would be to
Detour WitchLocomotion::IsAreaTraversable() and check if the survivor is in the safezone nav area and just Set the return to true.
I will do it by myself and see if it works ,thanks
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