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ThatUnfunGuy
New Member
Join Date: Feb 2016
Old 02-26-2016 , 05:49   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5018

Hey guys,

I was wondering two thing.

1. Is there a way to force bots to use nades on nade level?
It seems that bots are almost unable to win, without a large amount of luck. They seem to switch from nade to knife most of the time and just go at each other with the knife. I would love if I could force them to always use the nade. I have the settings that keeps giving you a new nade enabled. So sometimes they'll throw more than one, but not often. This means they mostly have to get a kill with the first nade for it to count. Any advice? Sorry if this was asked already, I didn't search the thread for this particular problem (I'm not sure how I'd manage that). My main problem is the second thing though, and I tried searching the thread for a solution, but didn't find any.

2. Is there a way to allow a kill from every source of damage to count?
I'm running a private gungame and wcs server. Some of the wcs skills do damage and if that damage is the final hit it'll show the player was killed by a skull. Ideally I would like only damage buffs to count towards kill count and not active abilities, but I figured that would be impossible. I already tried enabling the physics damage option, it didn't help. I have disable all ways for a player to get another weapon, so enabling any source of damage to count would still work. Is there a way to do so? If it's just the physics option, maybe I've configured it wrong? Am I supposed to leave both the csgo and css config folders? Or should I delete one and keep the other? Or maybe even copy the files from one to the main gungame config folder?

All help is greatly appreciated, even if it's just your speculations
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