|
Senior Member
|
08-14-2015
, 08:34
Re: How to draw a circle that surround a client
|
#6
|
Try inverting the start and end radius?
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 100.0, 99.0, g_BeamSprite, g_HaloSprite, 0, 15, 1.0, 5.0, 0.0, {0, 0, 255, 255}, 10, 0);
TE_SendToAll();
This has worked well for me in the past.
Also, depending on what HaloSprite you're using, will change the effect and the 'cleanliness' of the ring
|
|
|
|