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[TF2] Rollermine spawner
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
04-28-2016 , 13:28 Re: [TF2] Rollermine spawner
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34
Well with adt_arrays you could use multiple blocks.
So let's say you have
g_flPosArrayForFirstMine[3]
and
g_flPosArrayForSecMine[3]
In an adt_array I'd just have an array of mines like
a_blockMineEntRef = 0
a_blockMinePositionsArray = 1
a_blockMineMaxIndices
g_hMines = CreateArray(a_blockMineMaxIndices);
MinePositionsArray could either be the handle to an adt_array containing the positions or just a normal array, I'd have to look up the syntax for storing a normal array in an adt_array but you can.
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