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[L4D2] Anti-Runner System
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Pescoxa
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Join Date: Dec 2009
05-07-2010 , 19:16 Re: [L4D2] Anti-Runner System
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35
Here it goes!
New Features:
* Forces Keyman; sm_key or !key or /key <user> or <*> (* is a random form);
* Keyman is automaticly chosen when a survivor leaves the safe room;
* There's a menu on the admin menu that allows to choose another Keyman and shows the current one;
* Tank bug fixed - Another way to detect if Tank is alive.
* Whenever a Keyman is chosen, admins will be notified about the Keyman.
* Everything is in brazilian portuguese... sorry...
I think that's all.
** NEW VERSION ADDED - 2.1 **
Last edited by Pescoxa; 05-16-2010 at
23:10
. Reason: Removed attach... there's a new version! 2.1
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