you need activate spawn weapon*spawn props by point_template
Code:
add:
{
"origin" "-88 1248 201"
"targetname" "director"
"classname" "info_director"
"hammerid" "204402"
"OnGameplayStart" "survival_pointtemplateForceSpawn0-1"
}
add:
{
"origin" "-88 1248 232"
"Template02" "gascan"
"Template01" "ammopile"
"Template03" "firstaid_kids"
"targetname" "survival_pointtemplate"
"spawnflags" "2"
"classname" "point_template"
"hammerid" "211602"
}
add:
{
"origin" "-336 -708 220"
"targetname" "ammopile"
"spawnflags" "10"
"item8" "0"
"item7" "0"
"item6" "0"
"item5" "0"
"item4" "0"
"item3" "0"
"item2" "0"
"item18" "0"
"item17" "0"
"item16" "0"
"item13" "0"
"item12" "0"
"item11" "0"
"item1" "1"
"angles" "0 300 0"
"classname" "weapon_item_spawn"
"hammerid" "29392"
}
where "ammopile" target name activated weapon spawn. in one point_template you can add more one Template for example gascan, firstaid_kids
and you can insert Templates in entity point_template on your map.
Code:
modify:
{
match:
{
"hammerid" "211602"
}
insert:
{
"Template03" "firstaid_kids"
}
}