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Electr000999
Senior Member
Join Date: Aug 2011
Old 08-16-2015 , 06:37   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1404

you need activate spawn weapon*spawn props by point_template

Code:
add:
{
"origin" "-88 1248 201"
"targetname" "director"
"classname" "info_director"
"hammerid" "204402"
"OnGameplayStart" "survival_pointtemplateForceSpawn0-1"
}
add:
{
"origin" "-88 1248 232"
"Template02" "gascan"
"Template01" "ammopile"
"Template03" "firstaid_kids"
"targetname" "survival_pointtemplate"
"spawnflags" "2"
"classname" "point_template"
"hammerid" "211602"
}
add:
{
"origin" "-336 -708 220"
"targetname" "ammopile"
"spawnflags" "10"
"item8" "0"
"item7" "0"
"item6" "0"
"item5" "0"
"item4" "0"
"item3" "0"
"item2" "0"
"item18" "0"
"item17" "0"
"item16" "0"
"item13" "0"
"item12" "0"
"item11" "0"
"item1" "1"
"angles" "0 300 0"
"classname" "weapon_item_spawn"
"hammerid" "29392"
}
where "ammopile" target name activated weapon spawn. in one point_template you can add more one Template for example gascan, firstaid_kids

and you can insert Templates in entity point_template on your map.

Code:
modify:
{
	match:
	{
		"hammerid" "211602"
	}
	insert:
	{
		"Template03" "firstaid_kids"
	}
}

Last edited by Electr000999; 08-16-2015 at 06:40.
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