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NikolaTesla
Junior Member
Join Date: May 2018
Location: Brazil
Old 09-12-2018 , 18:43   [CSGO] Trigger Push too strong randomly
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Hello everyone. After some time struggling with an issue related to trigger_push in zombie escape maps like ze_nuke_px, ze_mirrors_edge_reborn and etc... I decided to ask for help.

Basically sometimes trigger_push is so strong. To the point that sometimes it looks like if the player was teleported. It's random. Most of the time it works normally. Also doesn't matter the amout of players in the server.

The interesting fact is that these maps work normally when I run a server in my own game client. The trigger is also much smoother. So I decided to remove Metamod/ Sourcemod and revert all settings to default but the problem persists.

I run these cvars in my server that are related to movement:

sv_clamp_unsafe_velocities 0 (1 makes most of trigger_push stop working)
sv_maxspeed 500 (not sure if this restriction is applied when a player is off ground)

Server is running at default 64 tick on Windows
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