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Lux
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Join Date: Jan 2015
Location: Cat
Old 01-10-2019 , 03:27   [L4D2]Defib Ragdolls (1.2.8 - 25/03/2022)
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Hi, Defib Ragdolls is an alternative from the valve static survivor death models this plugin tries it's best to mimic functions and damage forces of clientsided ragdolls and will copy over any LMC overlay models on death.


Git Commits
Early version of just me smacking bodies around


Cvars:
PHP Code:
// 2 = [User common infected as vphysics for consistency] 1 = [Only use common infected vphysics for bugged models and survivor model(they heavy)] 0 = [Use model vphysics when available except for bugged models]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
dr_survivor_ragdoll_mode "1" 
Bugs:
1: Survivor Models sometimes don't render(no idea). Made workaround with adding overlay model.
2: VPhysics seems to have issues at high forces and pushes at lower tickrates, in short higher tickrates have better vphysics with less issues


Important Notes:
Spoiler


Thanks NgBUCKWANGS for testing on your servers.

To compile your self here are extra includes


Requirement:
Lux's Model Changer
Modules required from Lux's Model Changer:
LMCCore
LMCL4D2CDeathHandler
Installation:
1.Download the .zip file.
2.Merge with \addons\ folder.
3.Restart the server.
Attached Files
File Type: zip Defib_Ragdolls.zip (23.6 KB, 1047 views)
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Last edited by Lux; 03-26-2022 at 14:18. Reason: Plugin update
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