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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 12-17-2016 , 23:30   Re: [L4D2] ABM: A L4D2 5+ Player Enhancement for Campaign
Reply With Quote #13

Quote:
Originally Posted by LiQuiD_FeAR View Post
so is 8 players max or can it do 5v5 versus games?
The max is whatever L4DToolZ allows you but it was made with campaign in mind and not Vs. I did try it out in Vs but I was looking for game breaking bugs which I did not find. Just thinking about how bots are distributed, I know you won't get the 5v5 in Vs and this plugin doesn't check the gamemode you're in. It might be a good idea not to rely on this for Vs just yet.

Quote:
Originally Posted by Spirit_12 View Post
I don't see anything new in this release. It does what every other bot spawn plugin does. What would be the reason to choose this over SuperVersus or Bebop?
One of the reasons I ended up writing this was because of how hard it was to find the right MultiSlots. I kept changing the MultiSlots on my servers in search of the perfect one. If it wasn't one problem it was another and until I dived into it, did I realize how hard it is to get even half right. e.g., MultiSlots didn't manage models so Model 5+ could be anything and if you go idle, your model could change. This alone is what I've discovered introduces bugs with the defib and witches.

Another version I swore worked better had a problem where even if it was just 4 people, on map change some of us would spawn in with 100 health when we should have been black and white. The latest problem with MultiSlots that bothered me was the teleporting on first spawn after 10 seconds and teleporting everytime I returned from idle after 10 seconds. It was jarring and I got tired of trying to find the right one that worked the way I thought it should work.

I went into this with the idea that if adding a 5th player introduces a bug and if I can fix that bug, I should. If that meant handling models, I'll do it. If it meant handling the teleportation and respawning of players, so be it. I was pretty determined to see it through to be the kind of plugin I was searching for and I think I'm pretty damn close to what I set out to do. You can customize what the 5+ players come in with btw, whether you want them as the role of medic, sniper, etc.

So far, it works the way I envisioned and it's nothing new, so you're right. It's just different and if it's not for everyone that's OK. I'm learning and this is my first official SourcePawn work that started with a completely blank sp file. It compiles just fine and after dozens of games there are no errors in my logs. As the old saying goes, it if ain't broke, don't fix it. If you have the handling of 5+ players on your servers the way you want, you don't need this, otherwise give it a try?
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