Thread
:
[L4D/L4D2] Modified Infected Damage
View Single Post
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
05-29-2016 , 06:45 Re: [L4D/L4D2] Modified Boss Damage
#
10
First post updated. Many coding stuffs have been changed and improved to make this plugin fully work.
==> Tweaking of damages taken from Tanks.
(I.E: When a survivor is in incapacitated state, it will take 3 poundings from a Tank to kill said survivor because the default value I used is 100 since the original value is 300, it takes 3 but from my hardcore servers, my suited value is 1500 so it takes 15 poundings.)
(I.E 2: Also when rock throwing, it takes 2 hits to incapacitate one survivor as 50 is the default. For me, it takes 4 hits as the health of players in my servers are exactly 200.)
==> Improved tweaking of damages taken from Witches. Now it takes 2 hits to incapacitate a survivor and 3 hits to kill an incapacitated survivor.
In Expert difficulty, I'm still trying to find a way to incapacitate survivors before getting killed but this plugin also fixes the damages taken when in incapacitated state. Without this, you die from one-hit scratch but with this, you take 100 per scratch.
cravenge
View Public Profile
Send a private message to cravenge
Find More Posts by cravenge