Quote:
Originally Posted by ayyyyyyylmao
Me need a formula, convert players origin to angles, smth like
new Float rigin = GetClientAbsOrigin(enemy);
new Float:angles = OriginToAngles(origin);
if (angles[0] == 89 && angles[1] == 0)
PrintCenterTextAll("You need look at X: 89, Y: 0 to see an enemy!");
any ideas?
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That is an impossible task ( Almost 100% sure ), and my answer to your last post requires you to make a trace with the first argument being the client's origin and the second argument being the other player's ORIGIN AGAIN.
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