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[TUT] How to use an efficient debug system, which does not overload the final code
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Craxor
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Join Date: Jan 2016
Location: Romania
05-27-2017 , 10:33 Re: [TUT] How to use an efficient debug system, which does not overload the final cod
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these can bee viewed only with amxmodx profiler so it has nothing with debbuging, i mean, if somebody use your debug system will be interested only to stop debug messages wich works with empty functions, but also it will be cool to have some function for compilation time wich CommentFunctions() if a condition is true or something like that.
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