Quote:
Originally Posted by Slaven555
I have rebuilt models on the server and my own plugin to select them. On the map "Death Toll" I start the radio, while I have a custom model (based on the l4d2 set). The radio continues to speak after the ending trigger is triggered.
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hmm... I was led to believe it would be fixed but turns out this wouldn't fix this issue in official maps because those use
func_orator as a way to determine the proper response. I'm updating the OP to avoid further confusion.
For me to fix this specific issue I need a way of hooking entity inputs since I needed to change the m_survivorCharacter value of the player on
SpeakResponseConcept.
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