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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 09-13-2022 , 11:42   Re: [L4D2] Trigger Flow Fix
Reply With Quote #9

Quote:
Originally Posted by Slaven555 View Post
I have rebuilt models on the server and my own plugin to select them. On the map "Death Toll" I start the radio, while I have a custom model (based on the l4d2 set). The radio continues to speak after the ending trigger is triggered.
hmm... I was led to believe it would be fixed but turns out this wouldn't fix this issue in official maps because those use func_orator as a way to determine the proper response. I'm updating the OP to avoid further confusion.

For me to fix this specific issue I need a way of hooking entity inputs since I needed to change the m_survivorCharacter value of the player on SpeakResponseConcept.
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