Dump All Cmds Cvars (24.04.2022)
Server console command:
sm_dump_cmdscvars
- This plugin dump all commands and console variables into txt file, addons/sourcemod/data folder.
- Cmds and Cvars get dumb in each own txt file.
- Plugin collect all commands and cvars, even SourceMod's and MetaMod:Source's.
-
Dump list is in random order, not alphabetical order. *Updated, now sort alphabetical order.
- Beware sharing txt files to others, it contain your passwords also.
Here tiny example of output
CVARS List_ConVars_csgo_Engine_CSGO_SRCDS_2022-04-26.txt
Code:
"mp_disconnect_kills_bots" = "0"
FCVAR_GAMEDLL FCVAR_RELEASE
- When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
"mp_disconnect_kills_players" = "1"
FCVAR_GAMEDLL FCVAR_RELEASE
- When a player disconnects, kill them first (triggering item drops, stats, etc.)
"mp_display_kill_assists" = "1" min. 0.000000 max. 1.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether to display and score player assists
"mp_dm_bonus_length_max" = "30"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Maximum time the bonus time will last (in seconds)
"mp_dm_bonus_length_min" = "30"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Minimum time the bonus time will last (in seconds)
"mp_dm_bonus_percent" = "50" min. 0.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
"mp_dm_bonus_respawn" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
"mp_dm_bonusweapon_dogtags" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Additional dogtags to drop when making a kill with the bonus weapon
"mp_dm_dogtag_score" = "0" min. 0.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Points to award for picking up a dogtag in deathmatch.
"mp_dm_kill_base_score" = "10" min. 0.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
"mp_dm_teammode" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score)
"mp_dm_teammode_bonus_score" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Team deathmatch victory points to award for kill with bonus weapon
"mp_dm_teammode_dogtag_score" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Team deathmatch victory points to award for collecting enemy dogtags
"mp_dm_teammode_kill_score" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Team deathmatch victory points to award for enemy kill
"mp_dm_time_between_bonus_max" = "40"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
"mp_dm_time_between_bonus_min" = "30"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
"mp_do_warmup_offine" = "0" min. 0.000000 max. 1.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether or not to do a warmup period at the start of a match in an offline (bot) match.
"mp_do_warmup_period" = "1" min. 0.000000 max. 1.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether or not to do a warmup period at the start of a match.
"mp_dogtag_despawn_on_killer_death" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether dogtags should despawn when their killer dies
"mp_dogtag_despawn_time" = "120" min. 0.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- How many seconds dogtags should stay around before despawning automatically (0 = infinite)
"mp_dogtag_pickup_rule" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
"mp_dronegun_stop" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- if non-zero, stops AI on all droneguns.
"mp_drop_grenade_enable" = "1"
FCVAR_GAMEDLL FCVAR_RELEASE
- Allows players to drop grenades.
"mp_drop_knife_enable" = "0"
FCVAR_GAMEDLL FCVAR_RELEASE
- Allows players to drop knives.
"mp_economy_reset_rounds" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Reset all player money every N rounds (0 for never)
"mp_enableroundwaittime" = "1"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_REPLICATED
- Enable timers to wait between rounds.
"mp_endmatch_votenextleveltime" = "20"
FCVAR_GAMEDLL FCVAR_RELEASE
- If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
"mp_endmatch_votenextmap" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
"mp_endmatch_votenextmap_keepcurrent" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
"mp_endmatch_votenextmap_wargames_modes" = "armsrace demolition flyingscoutsman retakes"
FCVAR_GAMEDLL FCVAR_RELEASE
- Modes available for endmatch voting during War Games. Separate names with spaces.
"mp_endmatch_votenextmap_wargames_nummaps" = "3"
FCVAR_GAMEDLL FCVAR_RELEASE
- Maximum number of maps to include in endmatch voting during War Games
"mp_endmatch_votenextmap_wargames_nummodes" = "1"
FCVAR_GAMEDLL FCVAR_RELEASE
- Maximum number of other War Games to include in endmatch voting during War Games
"mp_endwarmup_player_count" = "1" ( def. "0" )
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
"mp_equipment_reset_rounds" = "0"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Reset all player equipment every N rounds (0 for never)
"mp_facefronttime" = "2"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_REPLICATED
- After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
"mp_falldamage" = "0"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_NOTIFY
"mp_feetyawrate" = "400"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_REPLICATED
- How many degrees per second that we can turn our feet or upper body.
"mp_flashlight" = "0"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_NOTIFY
"mp_flinch_punch_scale" = "3"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_CHEAT
- Scalar for first person view punch when getting hit.
"mp_footsteps" = "1"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_NOTIFY
"mp_footsteps_serverside" = "1"
FCVAR_GAMEDLL FCVAR_RELEASE
- Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
"mp_force_assign_teams" = "0" min. 0.000000 max. 1.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Players don't get to choose what team they are on, it is auto assinged.
"mp_force_pick_time" = "15"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- The amount of time a player has on the team screen to make a selection before being auto-teamed
"mp_forcecamera" = "0" ( def. "1" )
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
"mp_forcerespawn" = "1"
FCVAR_DEVELOPMENTONLY FCVAR_GAMEDLL FCVAR_NOTIFY
"mp_fraglimit" = "0"
FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_RELEASE
- The number of kills at which the map ends
"mp_free_armor" = "2" ( def. "0" )
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
"mp_freezetime" = "5" ( def. "6" ) min. 0.000000 max. 60.000000
FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_RELEASE
- how many seconds to keep players frozen when the round starts
"mp_friendlyfire" = "1" ( def. "0" )
FCVAR_GAMEDLL FCVAR_NOTIFY FCVAR_REPLICATED FCVAR_RELEASE
- Allows team members to injure other members of their team
"mp_ggprogressive_healthshot_killcount" = "3"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Grant healthshots in arms race after n kills
"mp_ggprogressive_random_weapon_kills_needed" = "2"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
"mp_ggprogressive_round_restart_delay" = "15" ( def. "15.0" ) min. 0.000000 max. 90.000000
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- Number of seconds to delay before restarting a round after a win in gungame progessive
"mp_ggprogressive_use_random_weapons" = "1"
FCVAR_GAMEDLL FCVAR_REPLICATED FCVAR_RELEASE
- If set, selects random weapons from set categories for the progression order
From here you can now (27.03.2020 & 26.04.2022) see ready output txt files from
counter-strike global offensive
counter-strike source
day of defeat source
left 4 dead 2
team fortress 2
etc. etc.
Installation:
- Get and move
"Dump All Cmds Cvars.smx" into plugins folder.
- Use server console, remote control rcon or sm_rcon to execute command: sm_dump_cmdscvars
- Go look files from ...addons/sourcemod/data
[GitHub] Source file and compiled plugin
Credits:
Two other plugin creators, I can't find those any more. Those are still in here forum somewhere.
*edit
[L4D & L4D2] Cvar/Cmd list by
disawar1 and
Silvers
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