Quote:
Originally Posted by fbef0102
yes.., infected player get 0 reward point, it's wired I know
that's why I am looking for better method to remove godframe for each player
It seems that your plugin removes all players' godframe at pluginstart()
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That's the whole point of the plugin to just outright remove them.
You could however is Hook OnTakeDamage and control your own godframes.
reference to this "CTerrorPlayer::InvulnerabilityTimer"
Dunno if it's just me reading timers in l4d1 don't seem to read for me that much unlike l4d2
maybe I am just stupid
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