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Lux
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Join Date: Jan 2015
Location: Cat
Old 12-06-2019 , 05:29   Re: [L4D & L4D2] God Frames Patch (1.0) [01-Dec-2019]
Reply With Quote #8

Quote:
Originally Posted by fbef0102 View Post
yes.., infected player get 0 reward point, it's wired I know
that's why I am looking for better method to remove godframe for each player
It seems that your plugin removes all players' godframe at pluginstart()
That's the whole point of the plugin to just outright remove them.

You could however is Hook OnTakeDamage and control your own godframes.


reference to this "CTerrorPlayer::InvulnerabilityTimer"
Dunno if it's just me reading timers in l4d1 don't seem to read for me that much unlike l4d2
maybe I am just stupid
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Last edited by Lux; 12-06-2019 at 05:40.
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