I also made a similar
"godframe gone and control" plugin before(l4d1 support only),
have individual SI and received godframes control, based on
here:
https://github.com/Attano/L4D2-Compe...mes_control.sp
and here:
https://forums.alliedmods.net/showthread.php?t=127934
but since I'm not such good programer and can not find the l4d1 "CTerrorPlayer::InvulnerabilityTimer" signature offset,
I used a terrible method
Spoiler
PHP Code:
"Games"
{
"left4dead"
{
"Offsets"
{
"CTerrorPlayer::InvulnerabilityTimer"
{
"windows" "11924"
"linux" "11904"
}
"CTerrorPlayer::InvulnerabilityTimer"
{
"windows" "???"
"linux" "???"
}
}
}
}
It checks affected Survivors health after 0.1s an attack hit them, and if it finds player health wasn't reduced, using SetEntityHealth to set player's hp according to the damage .
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