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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-05-2019 , 08:02   Re: [L4D & L4D2] God Frames Patch (1.0) [01-Dec-2019]
Reply With Quote #5

I also made a similar "godframe gone and control" plugin before(l4d1 support only),
have individual SI and received godframes control, based on
here: https://github.com/Attano/L4D2-Compe...mes_control.sp

and here: https://forums.alliedmods.net/showthread.php?t=127934

but since I'm not such good programer and can not find the l4d1 "CTerrorPlayer::InvulnerabilityTimer" signature offset,
I used a terrible method
Spoiler

It checks affected Survivors health after 0.1s an attack hit them, and if it finds player health wasn't reduced, using SetEntityHealth to set player's hp according to the damage .
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Last edited by HarryPotter; 12-06-2019 at 04:57.
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