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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 02-19-2020 , 11:29   Re: Reproducing Source engine realistic fire effects on model
Reply With Quote #5

The old saying where there is smoke there must be fire.

That video only has the smoke. It takes blending of many particles or a Source grade animated sprite to take the work off the engine and programmer.

Take a look at the flame thrower mods. Smoke is just one of the many particles. It is not orange.
Quote:
which have only greyscale color support.
This is the orange. The way we work around it.
sprites/zerogxplode.spr
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Last edited by DJEarthQuake; 02-19-2020 at 11:29.
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