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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-03-2014 , 23:57   Re: [CS:GO] Deathmatch (v2.0.1, 2014-08-19)
Reply With Quote #15

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Thank you for the bug finds, I ended up using another method, which seemed to solve it. I tried your suggested method but still got the error, my bad on the initial try.

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  1. Any value between 0 and 50, or so it should be.
  2. No, not yet, and not sure when, but I will add it to the list.
  3. There is a difference, insert adds a spawn between local spawns, and moves the closest one down the list; whereas, add spawn adds it the end of the spawn list.
  4. Reload on kill, referring to instant full clip on kill? No
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If you do not ever want a warmup, in your server.cfg add: mp_do_warmup_period 0
To end a warmup, do: mp_warmup_end

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I will see what I can find out about Deathmatch gamemode behaving as it does. Otherwise, stick to Casual or Competitive, and make sure you set it in your launch or server parameters. If you switched it mid game, most likely you were still using the gamemode_deathmatch.cfg and the values of that were making the game give you such bugs and errors. Also, it most likely had the convars: mp_buy_anywhere, mp_respawn_on_death_ct, mp_respawn_on_death_t set to 1.

In other news: Version 2.0.2 is released. Bug fixes and new features. Give me your bugs.

Last edited by Maxximou5; 09-04-2014 at 00:01.
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