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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 08-15-2011 , 07:09   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #51

Try this :

PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define VERSION "0.0.2"

#define MAX_PLAYERS    32

#define USE_TOGGLE 3

new g_iPlayerCamera[MAX_PLAYERS+1]

new 
g_iMaxPlayers

public plugin_init()
{
    
register_plugin("Camera View AUTOMATIC"VERSION"ConnorMcLeod")

    
RegisterHam(Ham_Spawn"player""CBasePlayer_Spawn_Post"1)
    
register_forward(FM_SetView"SetView")
    
RegisterHam(Ham_Think"trigger_camera""Camera_Think")

    
g_iMaxPlayers get_maxplayers()
}

public 
CBasePlayer_Spawn_Postid )
{
    if( !
is_user_alive(id) )
    {
        return
    }

    new 
iEnt g_iPlayerCamera[id]
    if( !
pev_valid(iEnt) )
    {
        static 
iszTriggerCamera
        
if( !iszTriggerCamera )
        {
            
iszTriggerCamera engfunc(EngFunc_AllocString"trigger_camera")
        }
        
iEnt engfunc(EngFunc_CreateNamedEntityiszTriggerCamera)
        
set_kvd(0KV_ClassName"trigger_camera")
        
set_kvd(0KV_fHandled0)
        
set_kvd(0KV_KeyName"wait")
        
set_kvd(0KV_Value"999999")
        
dllfunc(DLLFunc_KeyValueiEnt0)

        
set_pev(iEntpev_spawnflagsSF_CAMERA_PLAYER_TARGET|SF_CAMERA_PLAYER_POSITION)
        
set_pev(iEntpev_flagspev(iEntpev_flags) | FL_ALWAYSTHINK)

        
dllfunc(DLLFunc_SpawniEnt)

        
g_iPlayerCamera[id] = iEnt
 
//   }

        
new Float:flMaxSpeediFlags pev(idpev_flags)
        
pev(idpev_maxspeedflMaxSpeed)

        
ExecuteHam(Ham_UseiEntididUSE_TOGGLE1.0)

        
set_pev(idpev_flagsiFlags)
        
// depending on mod, you may have to send SetClientMaxspeed here.
        // engfunc(EngFunc_SetClientMaxspeed, id, flMaxSpeed)
        
set_pev(idpev_maxspeedflMaxSpeed)
    }
}

public 
SetView(idiEnt)
{
    if( 
is_user_alive(id) )
    {
        new 
iCamera g_iPlayerCamera[id]
        if( 
iCamera && iEnt != iCamera )
        {
            new 
szClassName[16]
            
pev(iEntpev_classnameszClassNamecharsmax(szClassName))
            if( !
equal(szClassName"trigger_camera") ) // should let real cams enabled
            
{
                
engfunc(EngFunc_SetViewidiCamera// shouldn't be always needed
                
return FMRES_SUPERCEDE
            
}
        }
    }
    return 
FMRES_IGNORED
}

public 
client_disconnect(id)
{
    new 
iEnt g_iPlayerCamera[id]
    if( 
pev_valid(iEnt) )
    {
        
engfunc(EngFunc_RemoveEntityiEnt)
    }
    
g_iPlayerCamera[id] = 0
}

public 
client_putinserver(id)
{
    
g_iPlayerCamera[id] = 0
}

get_cam_owner(iEnt)
{
    static 
id
    
for(id 1id<=g_iMaxPlayersid++)
    {
        if( 
g_iPlayerCamera[id] == iEnt )
        {
            return 
id
        
}
    }
    return 
0
}

public 
Camera_ThinkiEnt )
{
    static 
id
    
if( !(id get_cam_owneriEnt )) )
    {
        return
    }

    static 
Float:fVecPlayerOrigin[3], Float:fVecCameraOrigin[3], Float:fVecAngles[3], Float:fVecBack[3]

    
pev(idpev_originfVecPlayerOrigin)
    
pev(idpev_view_ofsfVecAngles)
    
fVecPlayerOrigin[2] += fVecAngles[2]

    
pev(idpev_v_anglefVecAngles)

    
// See player from front ?
    //fVecAngles[0] = 15.0
    //fVecAngles[1] += fVecAngles[1] > 180.0 ? -180.0 : 180.0

    
angle_vector(fVecAnglesANGLEVECTOR_FORWARDfVecBack)

    
//Move back to see ourself (150 units)
    
fVecCameraOrigin[0] = fVecPlayerOrigin[0] + (-fVecBack[0] * 150.0)
    
fVecCameraOrigin[1] = fVecPlayerOrigin[1] + (-fVecBack[1] * 150.0)
    
fVecCameraOrigin[2] = fVecPlayerOrigin[2] + (-fVecBack[2] * 150.0)

    
engfunc(EngFunc_TraceLinefVecPlayerOriginfVecCameraOriginIGNORE_MONSTERSid0)
    static 
Float:flFraction
    get_tr2
(0TR_flFractionflFraction)
    if( 
flFraction != 1.0 // adjust camera place if close to a wall
    
{
        
flFraction *= 150.0
        fVecCameraOrigin
[0] = fVecPlayerOrigin[0] + (-fVecBack[0] * flFraction)
        
fVecCameraOrigin[1] = fVecPlayerOrigin[1] + (-fVecBack[1] * flFraction)
        
fVecCameraOrigin[2] = fVecPlayerOrigin[2] + (-fVecBack[2] * flFraction)
    }

    
set_pev(iEntpev_originfVecCameraOrigin)
    
set_pev(iEntpev_anglesfVecAngles)

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