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VEN
Veteran Member
Join Date: Jan 2005
Old 01-03-2007 , 17:07   Re: No Weapon Drop [+defuser support]
Reply With Quote #10

I believe that No Weapon Drop on Death could be potentially unstable sometimes. While i widely tested it i couldn't notice that but one of the users reported so. From what i can tell is that it's not recommended to delete weapons with RemoveEntity or by FL_KILLME flag set methods because a weapon is represented as an entity pair and the both weaponbox and weapon_* entity is linked to each other internally by the Game, so breaking this "link" by entities deleting/killing may potentially lead to some unexpected results since some Game internal data structures haven't updated properly.

That's why i always recommend to everyone to use so called "natural" (Game default) weapon deletion way.

Last edited by VEN; 01-03-2007 at 17:22.
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