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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 12-27-2017 , 12:43   Re: [L4D] SDKCall crashes the server/game
Reply With Quote #2

SDK Calls are game specific. You can't expect two libraries to have the same signatures for the functions. It is possible in some cases, but it is rare.

Here are the CTerrorPlayer::OnVomitedUpon signatures for L4D1 that you requested.


Linux

PHP Code:
_ZN13CTerrorPlayer13OnVomitedUponEPS_bb 
Windows

PHP Code:
\x83\xEC\x14\x53\x55\x56\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A 
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