View Single Post
Wliu
Veteran Member
Join Date: Apr 2013
Old 10-31-2013 , 16:11   Re: 1.0.8
Reply With Quote #3

So I forgot to mention some things (I was tired last night, ok? ).

RELEASE HIGHLIGHTS:
1) FF2 NOW DEPENDS ON morecolors.inc! Get it here: http://forums.alliedmods.net/showthread.php?t=185016. You can remove colors.inc if none of your other plugins depend on it.
2) You can now specify the clip amount while giving a weapon to a boss (on rage/life-loss/etc.). No more reloading
3) You no longer have to precache sound_bgm, FF2 will now do it automatically.
4) Translations now are a whole lot less disjointed.
5) freak_fortress_2.inc's info was greatly improved.
6) Ninja Spy/etc. don't get stuck in walls or ceilings anymore!
7) Bosses don't get stuck in ceilings when teleporting anymore!
8) Seeldier's minions can NO LONGER CAP. This was a balance change due to the fact that if you spawned your minions near the point, they would win in a matter of seconds. Also, a x3/x6 cap rate is fast enough, no need for added minions trying to cap.
9) Medigun now overheals 50% more.
10) FF2RoundState was discarded for GameRules_GetRoundState() (which is called through FF2's CheckRoundState()). Should be a whole lot more accurate and should also fix some round-related bugs (hopefully the end-of-round bgm playing).
11) Whitelisted some weapons/action slot items.
12) Added more checks so that spies couldn't exploit the 2s wait timer after backstabbing.
13) If an attribute formatting error is detected in your config, FF2 will default to default attributes to avoid being spammed with errors. Fix dem configs!

As for the damage done not appearing, do you mean the green block of text on the lower part of your screen? Does it NEVER appear, or does it not appear only when you're alive/dead?
__________________
~Wliu

Last edited by Wliu; 10-31-2013 at 16:11.
Wliu is offline