Quote:
Originally Posted by KorDen
Do I understand it right, you want to implement SteamTools features that related to a server and doesn't require connection to Steam backend? (so you will not add e.g. gameplay stats?)
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This requires a lot more logic and planning to get the specific data the client has requested. I'm trying my best to not look at SteamTools (the only time I had to was with the strange implementation of
Steam_GetPublicIP, I'm glad I did too; it was completely reversed...).
Quote:
Originally Posted by KorDen
Question: is there a way to detect which version of auth libraries are on the server? E.g. to check before use SW_OnValidateClient?
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There's probably a public version string available. It would be a guess as I don't think they actually bumped anything in the binary besides adding the member, but oh well.