here I have some ideas for you in my video so I would like to take this idea of lux.
https://www.youtube.com/watch?v=Ra5l...ature=youtu.be
this does not work not in l4d1
SetEntProp(entity, Prop_Send, "m_nGlowRange", 500);
SetEntProp(entity, Prop_Send, "m_iGlowType", 3);
SetEntProp(entity, Prop_Send, "m_glowColorOverride", GetColor(sColor));