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Lt Llama
Senior Member
Join Date: Aug 2004
Old 10-18-2009 , 10:55   Re: TFC skills rank with speed run timer
Reply With Quote #75

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Originally Posted by TYRONE View Post
- ability to see the time of the person you're spectating.
I have the code for this. Tested but it was some isssue with it lag-wise. I can take a look at it again.

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Originally Posted by TYRONE View Post
- on /mapstats show the top 5 or 10 times.
The top5 or 10 of your times or the overall records?

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Originally Posted by TYRONE View Post
- no need to restart map to update the fastest time.
Should be added.

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Originally Posted by TYRONE View Post
- a speed run scoreboard, for top speed runners with best times.
- seperate speed runs for scout/med from soldier/demo.
This is added.

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Originally Posted by TYRONE View Post
- ability to add checkpoints to avoid cheating.
How is /posme cheatable? Isnt it just a matter of blocking speedrunning if you use it?

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Originally Posted by TYRONE View Post
- no delay from amx_stoptimer.
What delay? You mean the 2 seconds you have to wait until you can start a new speedrun?

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Originally Posted by TYRONE View Post
- slay if you try to use /p or any /posme command while in a speed run.
I think it is enough with a block of the command while speedrunning.

Quote:
Originally Posted by TYRONE View Post
- ability to add 2 or more sets of speed run balls for maps with multiple courses.
I'm afraid it is to much work to do this for so few maps that it actually would be suitable for. But I could be wrong.

As usual, rl keeps putting out tripmines of stuff to do, so this work got delayed.
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