GasNades .: Description :. This plugin make players gasp/cough and/or loose hp when they are in the smoke of a smoke grenade. .: Cvars :. amx_gasnades < 1|0 >enable|disable the plugin amx_gasobeyFF < 1|0 >for the plugin to act according to cvar mp_friendlyfire (def=0) amx_gascheck < cycle in seconds >how often does it do damage/gasp(see 2 next cvars) in secs (def=2) - i recommand to set this at 1.0 or more if sounds are turned on. amx_gasdmg < amount of damage >how much damage does it do every check cycle (see amx_gascheck cvar) (def=2) amx_smokegasp < 0|1 >Gasping sounds when in the gas (def=1) amx_gasradius < radius in units >The radius toxic gas takes effect. The radius at 180-220 equals to appearance of smoke that a grenade spreads. Beware that the appearance of smoke won't increases by this value. if it is 0, damage takes no effects. (def=200) amx_gas_restore < 0|1 >restore players HP (def=1) amx_gaslife < timelength > (default 25)Time it takes to the gaz to disappear amx_gas_nosmoke < 0|1 >See the smoke or not (def=0) .: Requirements :. Modules : Fakemeta & Hamsandwich Two sounds that go in "cstrike/sound/player/"(or "czero/sound/player/") - see attachments .: Changelog :. Code: v2.0.0 ( 08 nov 2008 ) - rewritten from the scratch - nades are now additive - gas life by cvar - new cvar to prevent the smoke from showing v1.6 ( 13 nov 2007 ) - now when a player dies, nade's owner gets a frag - don't make death msgs if another plugin block those messages v1.5b - little optimization ( get_gametime was used more than 1 time in few functions ) - error fix in entity think forward, now check first if entity is valid - added a public cvar - little changes/cleanup v1.5a - amx_gas_restore now works according to cvars amx_gascheck and amx_gasdmg v1.5 - added cvar amx_gas_restore that allow to restore players HP v1.4b - fixed plugin didn't work correctly with mp_friendlyfire - little optimization v1.4 - Almost completly rewrote the plugin .: Credits :. RichoDemus, AssKicR and T(+)rget for previous versions VEN
enable|disable the plugin
for the plugin to act according to cvar mp_friendlyfire (def=0)
how often does it do damage/gasp(see 2 next cvars) in secs (def=2) - i recommand to set this at 1.0 or more if sounds are turned on.
how much damage does it do every check cycle (see amx_gascheck cvar) (def=2)
Gasping sounds when in the gas (def=1)
The radius toxic gas takes effect. The radius at 180-220 equals to appearance of smoke that a grenade spreads. Beware that the appearance of smoke won't increases by this value. if it is 0, damage takes no effects. (def=200)
restore players HP (def=1)
Time it takes to the gaz to disappear
See the smoke or not (def=0)
v2.0.0 ( 08 nov 2008 ) - rewritten from the scratch - nades are now additive - gas life by cvar - new cvar to prevent the smoke from showing v1.6 ( 13 nov 2007 ) - now when a player dies, nade's owner gets a frag - don't make death msgs if another plugin block those messages v1.5b - little optimization ( get_gametime was used more than 1 time in few functions ) - error fix in entity think forward, now check first if entity is valid - added a public cvar - little changes/cleanup v1.5a - amx_gas_restore now works according to cvars amx_gascheck and amx_gasdmg v1.5 - added cvar amx_gas_restore that allow to restore players HP v1.4b - fixed plugin didn't work correctly with mp_friendlyfire - little optimization v1.4 - Almost completly rewrote the plugin