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C0nw0nk
Senior Member
Join Date: May 2011
Location: United Kingdom
Old 10-28-2012 , 19:13   Re: [TF2] Merasmus Spawner (1.2) [10/28/2012]
Reply With Quote #24

Quote:
Originally Posted by Chaosxk View Post
1.2
- Added the ability to have health args so you can specify the health of merasmus without relying on the stock commands that changes merasmus.
(Thanks to MasterOfTheXP)
- Attempted to fix the spam, when merasmus hits 1 hp or less, he is removed/deleted and an merasmus killed event is fired. (You probrobaly will not get an achievement for killing him but it's the best solution i found so far)

Tested on my idle server with no .nav files. You won't get the achievement compared to fighting it on koth_lakeside_event, but i guess you can just fight it for fun? It removes the edict and fires the death event so it shouldn't spam the particles. The spam on the sounds when he has 50% hp left is still there though on non .nav maps.

Yay you managed to trigger the death event ?

Also are you using the set health cvar's i posted it would be easyer using what valve provide us than changing it through the plugin.
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