Thread: CL_EntityNum
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-01-2018 , 17:13   Re: CL_EntityNum
Reply With Quote #3

PHP Code:
new const g_szWeapons[][dWeaponData] =
{
    {
"models/w_ak47.mdl"CSW_AK47},
    {
"models/w_m4a1.mdl"CSW_M4A1},
    {
"models/w_famas.mdl"CSW_FAMAS},
    {
"models/w_galil.mdl"CSW_GALIL},
    {
"models/w_scout.mdl"CSW_SCOUT},
    {
"models/w_mp5.mdl"CSW_MP5NAVY},
    {
"models/w_p90.mdl"CSW_P90},
    {
"models/w_ump45.mdl"CSW_UMP45},
    {
"models/w_m3.mdl"CSW_M3},
    {
"models/w_xm1014.mdl"CSW_XM1014},
    {
"models/w_mac10.mdl"CSW_MAC10},
    {
"models/w_aug.mdl"CSW_AUG},
    {
"models/w_sg552.mdl"CSW_SG552},
    {
"models/w_tmp.mdl"CSW_TMP},
    {
"models/w_glock18.mdl"CSW_GLOCK18},
    {
"models/w_usp.mdl"CSW_USP},
    {
"models/w_elite.mdl"CSW_ELITE},
    {
"models/w_deagle.mdl"CSW_DEAGLE},
    {
"models/w_fiveseven.mdl"CSW_FIVESEVEN},
    {
"models/w_p228.mdl"CSW_P228},
    {
"models/w_hegrenade.mdl"CSW_HEGRENADE},
    {
"models/w_flashbang.mdl"CSW_FLASHBANG}

And

PHP Code:
    {"models/w_kevlar.mdl"ITEM_KEVLAR_ID},
    {
"models/pubg/itens/w_medkit.mdl"ITEM_MEDKIT_ID},
    {
"models/pubg/itens/w_capacete.mdl"ITEM_HELMET_ID},
    {
"models/pubg/itens/w_bag.mdl"ITEM_BAG_ID},
    {
"models/pubg/itens/w_impulsegrenade.mdl"ITEM_IMPULSE_ID},
    {
"models/pubg/itens/w_scope2x.mdl"ITEM_SCOPE2X_ID},
    {
"models/pubg/itens/w_scope4x.mdl"ITEM_SCOPE4X_ID},
    {
"models/w_9mmarclip.mdl"ITEM_PENTEALONGADO_ID
I'd pick a random origin and I do use these physics to spawn the entity:

PHP Code:
spawnEntity(iEntFloat:fOrigin[3], szModel[], szClassName[], iUser1iUser2 0iUser3 0)
{
    
engfunc(EngFunc_SetOriginiEntfOrigin)
    
engfunc(EngFunc_SetModeliEntszModel)

    static 
Float:fMaxs[3] = {5.03.06.0}
    static 
Float:fMins[3] = {-1.0, -3.0, -6.0}
                    
    
set_pev(iEntpev_solidSOLID_BBOX)
    
set_pev(iEntpev_gravity1.0)
    
set_pev(iEntpev_movetypeMOVETYPE_TOSS)
    
set_pev(iEntpev_classnameszClassName)
                
    
engfunc(EngFunc_SetSizeiEntfMinsfMaxs)
    
engfunc(EngFunc_DropToFlooriEnt)

    if(
iUser1)
    {
        
set_pev(iEntpev_iuser1iUser1)
    }
    
    if(
iUser2)
    {
        
set_pev(iEntpev_iuser2iUser2)
    }
    
    if(
iUser3)
    {
        
set_pev(iEntpev_iuser3iUser3)
    }

And set_rendering.
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