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Fleepster99
Senior Member
Join Date: Apr 2010
Old 07-29-2010 , 16:24   Re: [L4d2] Jockey racing v1.0.5
Reply With Quote #104

Quote:
Originally Posted by Searcher64 View Post
1. I checked the jockey ride time at the round end, it said 0:19 seconds

6. That's strange.....why are some saferoom doors opened like on c2m3_coaster? While I was waiting for the !forcestart (5 second) wait on ready up plugin, I saw the saferoom door automatically opened....the bar came off and it opened itself O_O

7. The commons just come at the beginning, usually 1 pre-spawned and the rest of them just come from on top of us or somewhere, they just rush at us (except the 1 pre-spawned)
ok i will look into the time, also im almost 100% sure ive just taken care of the zombie problem, have you tried turning the human_bot_kill off in the .cfg?.

Im not sure what happend with the safedoor :/
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